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Open outputs.

Three intellectual outputs - a best-practice report, the VR training platform itself, and a blended training programme. All free to download and reuse.

Outputs3 IOs
LicenceCC BY-SA 4.0
LanguagesEN · HR · ET · FR · SI · MT
IO1
Ready

Research and best practice report

PDF · 8.1 MB
IO2
Not Yet

VR Freestyle platform

Web · BetaNot yet
IO3
Not Yet

BMX VR training program

PDF · Q4 2026Not yet
Output / Report Ready
01
Format · PDF · 88 pages · English
Intellectual Output 01 ● Ready · Oct 2026

Research and best practice report.

A compiled survey of the methods, drills and tricks most commonly taught in BMX Freestyle - drawn from coaches and athletes across the five partner countries, plus a literature review of recent sport-coaching research.

What's inside

  • § 01Executive Summary
  • § 02Introduction
  • § 03Methodology
  • § 04Respondent Profile
  • § 05BMX Practice Patterns
  • § 06Training and Coaching
  • § 07Barriers and Challenges
  • § 08Safety and Risk Perception
  • § 09Institutional and Sport-Support Context
  • § 10Technology and VR Readiness
  • § 11Best Practice Exchange
  • § 12Key Findings and Recommendations
  • § 13Conclusions
ReleasedOct 2026
Version1.0
AuthorsPannonian · JB Ride · MSSA · Simple Session
LicenceCC BY-SA 4.0
Output / Platform Not Yet
02
Format · WebXR + standalone headset build
Five 3D-scanned skate parks · Public beta Q3 2026
Intellectual Output 02 ○ Not yet available

VR Freestyle platform.

A virtual reality simulator for planning BMX sessions before riding them in real life. Five 3D-scanned partner skate parks. Rideable in any major VR headset. Built for coaches, riders and curious newcomers.

Scope

  • 013D scans of all five partner skate parksDone
  • 02Rideable physics - bike + body, low-latencyAlpha
  • 03Session planner - markup tools for lines & tricksIn dev
  • 04Coach mode - remote view, recording, playbackIn dev
  • 05Library of reference tricks (linked to IO1)Planned
  • 06Multi-rider mode - synchronous park sessionsStretch
Tech leadFoton (SI)
HeadsetsQuest 3 · Pico 4 · WebXR
Beta releaseQ3 2026
Public releaseQ4 2027
Output / Curriculum Not Yet
03
Format · PDF + supplementary lesson plans
Expected · Q4 2026 (draft) · Q3 2027 (final)
Intellectual Output 03 ○ Not yet available

BMX VR training program.

A coach-facing curriculum combining VR sessions with physical training - from absolute beginner balance work to riders chasing UCI World Cup rankings. Designed to be picked up by any youth-sport organisation.

Programme outline (draft)

  • L1Discover - first ride, first session, first park visit4 weeks
  • L2Foundations - balance, manuals, bunny hops6 weeks
  • L3Tricks 101 - airs, grinds, basic spin combinations8 weeks
  • L4Park-reading - line composition, transitions, flow8 weeks
  • L5Contest training - run building, mental rehearsal12 weeks
  • L6Elite - periodisation, recovery, performance planningOpen
CoordinatorMSSA (MT)
DraftQ4 2026
Pilots5 countries · Q1 - Q3 2027
Final releaseQ3 2027

Free to reuse.

Step 01

Download what you need.

All published outputs (IO1, eventually IO2 and IO3) are available without a paywall, login, or "request access" form. PDFs are PDFs. Software is software.

Step 02

Adapt it to your scene.

You can translate, rewrite, remix or shorten any of the materials. The CC BY-SA 4.0 licence is permissive - share the result back under the same licence so others can keep building.

Step 03

Credit the project.

Cite "VR Freestyle (Erasmus+ Sport, 2025–2027)" plus the specific output you used. A formal citation block is below - copy-paste-ready.

Step 04

Tell us what you did.

If you used the materials in your local programme, drop us a line. We collect reuse stories for the project's final dissemination report - and to encourage other organisations to do the same.

How to cite.

VR Freestyle Consortium (2026).
Best Practice Report on BMX Freestyle Coaching (Intellectual Output 01).
Erasmus+ Sport · Project ref: TBD · www.vrfreestyle.eu
Licensed under CC BY-SA 4.0.