Three intellectual outputs — a best-practice report, the VR training platform itself, and a blended training programme. All free to download and reuse.
A compiled survey of the methods, drills and tricks most commonly taught in BMX Freestyle — drawn from coaches and athletes across the five partner countries, plus a literature review of recent sport-coaching research.
A virtual reality simulator for planning BMX sessions before riding them in real life. Five 3D-scanned partner skate parks. Rideable in any major VR headset. Built for coaches, riders and curious newcomers.
A coach-facing curriculum combining VR sessions with physical training — from absolute beginner balance work to riders chasing UCI World Cup rankings. Designed to be picked up by any youth-sport organisation.
All published outputs (IO1, eventually IO2 and IO3) are available without a paywall, login, or "request access" form. PDFs are PDFs. Software is software.
You can translate, rewrite, remix or shorten any of the materials. The CC BY-SA 4.0 licence is permissive — share the result back under the same licence so others can keep building.
Cite "VR Freestyle (Erasmus+ Sport, 2025–2027)" plus the specific output you used. A formal citation block is below — copy-paste-ready.
If you used the materials in your local programme, drop us a line. We collect reuse stories for the project's final dissemination report — and to encourage other organisations to do the same.